Sandpile
Model was written in NetLogo 5.0.4
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globals [ ;; By always keeping track of how much sand is on the table, we can compute the ;; average number of grains per patch instantly, without having to count. total ;; We don't want the average monitor to updating wildly, so we only have it ;; update every tick. total-on-tick ;; Keep track of avalanche sizes so we can histogram them sizes ;; Size of the most recent run last-size ;; Keep track of avalanche lifetimes so we can histogram them lifetimes ;; Lifetime of the most recent run last-lifetime ;; The patch the mouse hovers over while exploring selected-patch ;; These colors define how the patches look normally, after being fired, and in ;; explore mode. default-color fired-color selected-color ] patches-own [ ;; how many grains of sand are on this patch n ;; A list of stored n so that we can easily pop back to a previous state. See ;; the NETLOGO FEATURES section of the Info tab for a description of how stacks ;; work n-stack ;; Determines what color to scale when coloring the patch. base-color ] ;; The input task says what each patch should do at setup time ;; to compute its initial value for n. (See the Tasks section ;; of the Programming Guide for information on tasks.) to setup [setup-task] clear-all set default-color blue set fired-color red set selected-color green set selected-patch nobody ask patches [ set n runresult setup-task set n-stack [] set base-color default-color ] let ignore stabilize false ask patches [ recolor ] set total sum [ n ] of patches ;; set this to the empty list so we can add items to it later set sizes [] set lifetimes [] reset-ticks end ;; For example, "setup-uniform 2" gives every patch a task which reports 2. to setup-uniform [initial] setup task [ initial ] end ;; Every patch uses a task which reports a random value. to setup-random setup task [ random 4 ] end ;; patch procedure; the colors are like a stoplight to recolor set pcolor scale-color base-color n 0 4 end to go let drop drop-patch if drop != nobody [ ask drop [ update-n 1 recolor ] let results stabilize animate-avalanches? let avalanche-patches first results let lifetime last results ;; compute the size of the avalanche and throw it on the end of the sizes list if any? avalanche-patches [ set sizes lput (count avalanche-patches) sizes set lifetimes lput lifetime lifetimes ] ;; Display the avalanche and guarantee that the border of the avalanche is updated ask avalanche-patches [ recolor ask neighbors4 [ recolor ] ] display ;; Erase the avalanche ask avalanche-patches [ set base-color default-color recolor ] ;; Updates the average monitor set total-on-tick total tick ] end to explore ifelse mouse-inside? [ let p patch mouse-xcor mouse-ycor set selected-patch p ask patches [ push-n ] ask selected-patch [ update-n 1 ] let results stabilize false ask patches [ pop-n ] ask patches [ set base-color default-color recolor ] let avalanche-patches first results ask avalanche-patches [ set base-color selected-color recolor ] display ] [ if selected-patch != nobody [ set selected-patch nobody ask patches [ set base-color default-color recolor ] ] ] end ;; Stabilizes the sandpile. Reports which sites fired and how many iterations it took to ;; stabilize. to-report stabilize [animate?] let active-patches patches with [ n > 3 ] ;; The number iterations the avalanche has gone for. Use to calculate lifetimes. let iters 0 ;; we want to count how many patches became overloaded at some point ;; during the avalanche, and also flash those patches. so as we go, we'll ;; keep adding more patches to to this initially empty set. let avalanche-patches no-patches while [ any? active-patches ] [ let overloaded-patches active-patches with [ n > 3 ] if any? overloaded-patches [ set iters iters + 1 ] ask overloaded-patches [ set base-color fired-color ;; subtract 4 from this patch update-n -4 if animate? [ recolor ] ;; edge patches have less than four neighbors, so some sand may fall off the edge ask neighbors4 [ update-n 1 if animate? [ recolor ] ] ] if animate? [ display ] ;; add the current round of overloaded patches to our record of the avalanche ;; the patch-set primitive combines agentsets, removing duplicates set avalanche-patches (patch-set avalanche-patches overloaded-patches) ;; find the set of patches which *might* be overloaded, so we will check ;; them the next time through the loop set active-patches patch-set [ neighbors4 ] of overloaded-patches ] report (list avalanche-patches iters) end ;; patch procedure. input might be positive or negative, to add or subtract sand to update-n [ how-much ] set n n + how-much set total total + how-much end to-report drop-patch if drop-location = "center" [ report patch 0 0 ] if drop-location = "random" [ report one-of patches ] if drop-location = "mouse-click" and mouse-down? [ every 0.3 [ report patch mouse-xcor mouse-ycor ] ] report nobody end ;; Save the patches state to push-n ;; patch procedure set n-stack fput n n-stack end ;; restore the patches state to pop-n ;; patch procedure ; need to go through update-n to keep total statistic correct update-n ((first n-stack) - n) set n-stack but-last n-stack end ; Public Domain: ; To the extent possible under law, Uri Wilensky has waived all ; copyright and related or neighboring rights to this model.
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Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
Sandpile.png | preview | Preview for 'Sandpile' | over 11 years ago, by Uri Wilensky | Download |
Sandpile.png | preview | Preview for 'Sandpile' | over 11 years ago, by Uri Wilensky | Download |
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